Summer Sevens Rules

Lane Cove Summer Sevens

Summer Sevens rules.

Fast, safe and social rugby depends on every player, coach and manager understanding how the game works.

On the fieldSeven players
SubstitutesUp to three
Game time2 × 14 minutes
TurnoverAfter seven touches
The ball
  • Use a size 3 rugby ball for Under 11 and younger age groups.
  • Use a size 4 or 5 rugby ball for older age groups.
Players and substitutions
  • Each team has seven players on the field and may have up to three substitutes.
  • A player being substituted must cross the sideline or try line before their replacement enters. The players must make physical contact to clearly signal the substitution.
  • If an injured player cannot continue, the referee stops play for the replacement and then restarts the game.
  • For a serious injury, the referee must stop play immediately.
Game time
  • Games consist of two 14-minute halves with a two-minute half-time break.
  • There is no added time for play stopped due to injury.
  • If a finals match is drawn, the team that scored first is awarded the win.
Scoring

A try is worth one point. Each team manager records the score and confirms it with the opposing manager at the end of the game. If there is a dispute, the referee's decision is final.

Kick-offs and restarts
  • All kick-offs are punt kicks. After a try, the scoring team kicks off from the centre of the halfway line.
  • The receiving team must be at least 10 metres behind halfway.
  • If the kick does not travel 10 metres, goes over the dead-ball line, or crosses the sideline on the full, the receiving team is awarded a play-the-ball at the centre of halfway.
  • The kick cannot be contested until it is caught, played at, dropped or touches the ground. The kicking team may then attempt to regain the ball.
The touch
  • A touch occurs when an opposing player touches the ball-carrier with at least one hand. A defender may call “Touch” as contact is made.
  • Touches above the shoulders or made with excessive force are not permitted. A player using excessive force may be removed without replacement.
  • After a touch, the ball-carrier may pass or play the ball.
  • The referee keeps the touch count.
  • If the ball or ball-carrier touches the referee and either team gains an advantage, one touch is added and play restarts with a play-the-ball.
The pass
  • After being touched, a player may pass to a teammate within two seconds and after taking no more than two steps from the touch mark.
  • When the player passes, there is no offside line for defenders and general play continues.
  • If the player takes longer than two seconds or more than two steps, the referee returns them to the touch mark for a play-the-ball.
  • On the third intervention for overrunning the touch mark, the referee may immediately award a turnover.
  • If a player is touched within two metres of the opposition try line, play restarts five metres back from the try line.
Play the ball
  • The touched player faces forward and rolls the ball backwards between their legs, with one foot touching the ball.
  • The play-the-ball takes place at or directly behind the touch mark.
  • A supporting attacker collects the ball and continues play. If nobody collects it immediately, a defender who has retired five metres may collect it.
  • When the ball-carrier chooses a play-the-ball, defenders must retire five metres and may move forward when the ball is played on the ground.
  • An offside defender can only rejoin play after retreating behind the five-metre line from the previous play-the-ball.
The turnover
  • After a team's seventh touch, the referee immediately awards possession to the opposition and resets the touch count.
  • The new team restarts with a play-the-ball at the seventh-touch mark. The opposition must retire five metres.
Touched in goal

If a player is touched in the goal area between the try line and dead-ball line, they return to the five-metre line and restart play with the same touch count.

Knock-ons and forward passes
  • A knock-on or forward pass results in a turnover.
  • If a defender intentionally contacts the ball and the attacking team regathers it, the touch count resets to zero.
  • Unintentional touches do not reset the touch count.
Ball out of play
  • When the ball or ball-carrier goes into touch, play restarts with a play-the-ball where the ball left the field.
  • The team that did not touch the ball last takes the play-the-ball.
Kicking
  • Players may kick the ball at any time.
  • Heavy contact is not permitted when attempting to regain a kicked ball.
  • If the kicking team regathers directly, the touch count continues. If an opponent first plays the ball and the kicking team then regathers, the count resets to zero.
  • A teammate in front of the kicker is offside and cannot attempt to regain the ball. They must also remain at least five metres from an opponent gathering it.
  • If an opponent charges down or touches a kick in flight, all players are onside.
Penalties and advantage
  • After a penalty, the non-infringing team restarts with a play-the-ball. The opposition retires five metres and the touch count resets to zero.
  • Everyone must follow the Lane Cove Summer Sevens Code of Conduct. The referee may impose a 10-metre penalty, remove a player without replacement, or turn over possession for a breach.
  • If the non-infringing team may gain an advantage by continuing, the referee can call the infringement, allow play to continue and reset the touch count.
In goal
  • If the ball becomes dead in goal, except when kicked dead from the field of play, the defending team restarts with a play-the-ball five metres from its goal line.
  • If an attacking team kicks the ball dead through the opposition in-goal, the defending team may restart five metres from its goal line or from where the ball was kicked.
  • If a player is touched inside their own in-goal, their team restarts with a play-the-ball five metres from the try line.
Dangerous or foul play
  • Tackling is never permitted. Any attempt to bring an opponent to ground is dangerous play and the referee should remove the player without replacement.
  • There must be no heavy contact when a loose ball is contested, including bumping, pushing or driving another player away from the ball.
  • Yellow cards carry a two-minute temporary suspension. Red cards are send-offs. A carded player cannot be replaced.
  • Throwing a ball at an opponent, intimidation and poor sportsmanship are prohibited and may result in a yellow card.
  • Time-wasting and arguing with referees are foul play. Only the team captain should speak with the referee.
  • After a yellow or red card, a committee of three Lane Cove Junior Rugby Union executives may review the incident and supporting evidence. The committee may ban the player from further involvement where it considers that necessary to protect the competition, its players and officials.